

The other side affects might occur, such as upon taking sufficient damage to the head Quarter Pounds and Fleshpounds become unable to enrage due to having a negative head HP value.

It should be noted that ZEDs still take extra damage to body health upon draining their head HP (see step 9 of Damage To Take mechanics).ZEDs cannot be killed by taking off their head health and only die when they ran out of body health. ZEDs head size scale - x2.7, Players head size scale - x2.ZEDs have more health and only die when their body health is depleted. Enlarged head size: ZEDs and players have bigger heads.1858 Revolver (and Dual 1858 Revolvers).Some weapons are Tier 5 by default, and thus cannot be upgraded further.ĭropped upgraded weapons will flash orange instead of green. The 9mm Pistol, however, can be upgraded (and is the only weapon that starts at Tier 0 and so can be upgraded the full five times).

You cannot upgrade your Knife, Grenades, Armor, HMTech Healer, or Welder.

Damage is increased by a percentage, while weight typically increases by 1 for each upgrade applied. The amount of Dosh to upgrade to the next tier increases each time.Ĭurrently, upgrading a weapon will only increase it's damage and weight. Killing Floor 2 also added the ability for weapons to be upgraded, one tier at a time, all the way up to Tier 5. For example, the Demolitionist M16 M203 Assault Rifle counts as both a Demolitionist weapon and a Commando weapon, so it can gain XP for either perk, and either perk can apply their damage bonuses to it when using it.Ĭross-Perk Weapons are shown in the shop menu, below all the regular weapons for that perk. This is when a weapon for one perk can also count for another perk. Killing Floor 2 added Cross-Perk or "Multi-perk" weapons with the Tropical Bash update.
